PRECISION CLUB

Also see Alpha Cuebid , Beta Cuebid, Trump Asking Bid, Control Asking Bid, Suit Asking Bid, Delta Asking Bid.

Opening Bids

1

16+ HCP or a very good 15 HCP hand.

1

11-15 HCP with 2+ Diamonds

1/

11-15 HCP with 5+ suit

1NT

10-12, 11-14, 13-15 HCP (various opening ranges are in use)

2

11-15 HCP with 6+ Clubs maybe with 4-5 card major (simplified method)

2

11-15 HCP with a three suited hand with shortness in Diamonds

2/

5-10 HCP with 6+ cards in major suit (preemptive weak 2)

2NT

22-23 HCP, balanced (standard);
optionally Unusual Notrump - weak with long minors

3+

Same as other systems - preemptive at 3 level, Gambling 3NT, NAMYATS

 

1NT Opener: 10 – 12 points (1st, 2nd, and3rd seat)
(treatments vary with other Notrump ranges)

1NT–2

Forcing Stayman (to game); may not have 4 card major

1NT – 2;
any – 2NT

Game invitational, denies a 4 card major

1NT – 2NT;

Game invitational, denies a 4 card major

1NT – 2;
2   – 2

Crawling Stayman to play or correct to 2; Garbage Stayman too.

1NT – 2//3/

To play

1NT – 3/

Game forcing, 5er; Opener chooses 3NT or 4/

1NT – (X) – P

To play; may be 9-13 HCP

1NT – (X) – XX

One suited hand (Moscow Escape), opener puppets to 2, responder Passes or bids suit if required

1NT - (X) – 2//

Responder has support for suit and higher suit (Moscow Escape), opener Passes or bids lowest reasonable suit

1NT – (X) – 2NT

Unusual Notrump for the minors (Lebensohl "off")

1NT - 2/;
2x    - 3y

New suit at 3 level shows 6+ card suit.
Invitational if responder began with 2
Game forcing (Slam try) if responder began with 2

1NT– (any) – 2x

To play

1NT– (any) – X

Takeout Lebensohl (some play standard penalty treatment)

1NT – (2x) – 3x

Stayman without stopper (not Western Cuebid)

 

2 Opening: 11-15 points, Diamond shortage

2 – 2//3

To play, 0-11

2 – 2NT

Query asking; have 11 HCP+ with shortness to ask.

2 – 2NT;
3

3=4=1=5
(aid: 1st step black 3 = only 3)

2 –2NT;
3

4=3=1=5
(aid: 2nd step red 3 = only 3)

2 – 2NT;
3

4=4=1=4 with 11-13 points
(aid: 3rd step = weak)

2 – 2NT;
3

4=4=1=4 with 14-15 points
(aid: 4th step = strong)

2 – 2NT;
3NT

4=4=1=4 with A or K
(aid: 3NT = stopper)

2 – 2NT;
4

4=4=0=5 with 11-13 points
(aid: 4 = no stopper, weak)

2 – 2NT;
4

4=4=0=5 with 14-15 points
(aid: 4 = no stopper, strong)

2 – 3/

Responder sets Game Force, 5+ /

 

2 Opening: 11-15 points, 6+ Clubs (no 5 card major)

2 – 2

Waiting/query; asks Opener for a 4 card major 2–2; 2/=4 & 11-13, 2NT=bal,  3=Clubs, 3=4 & 5, 3/=4 & 14-15, 3NT = Solid Clubs & 14-15 (3/NT non-std)

2 – 2/

Invitational; must be 5er in length and  11-13 TP

2 – 3/

6+ pieces, game forcing, 14 + TP

2 – 2NT

Invitational

2 – 3

Competitive

2 – 3

Inviting 3 Notrump (no 4 card major, forcing to 4m)

 

Responses to 1

1 – 1

0-7 HCP

1 – 1/

8+ distribution points and any 5 card suit
If playing asking bids, TAB, reTAB, CAB, reCAB, Alpha, Beta apply

1 – 1NT

8-13 HCP, balanced (5 in minor okay but not major)
If playing asking bids, CAB, reCAB, Alpha, Beta apply

1 – 2/

8+ distribution points and any 5 card suit (same as 1/ response)
If playing asking bids, TAB, reTAB, CAB, reCAB, Alpha, Beta apply

1 – 2/

4-6 HCP disciplined preemptive (no worse than K J 10 9 x x).
If opener queries with 2NT, responder shows shortage if possible

1 – 2NT

14+ HCP, balanced and 4+ controls
If playing asking bids, Suit AB, CAB, reCAB, Beta apply


1 – 3

Black shortage, 1=4=4=4 or 4=4=4=1, < 4 controls (mostly < 12 HCP)
If opener asks by bidding 3, Responder bids 3= or 3= shortage
1 – 3; 3 – 3/NT;  P/3NT/4M to play, 4 asks controls (0-2, 3, 4…)


1 – 3

Red shortage, 4=1=4=4 or 4=1=4=4, < 4 controls (mostly < 12 HCP)
If opener asks by bidding 3, Responder bids 3= or 3NT= shortage
1 – 3; 3 – 3/NT;  4M to play, 4 asks controls (0-2, 3, 4…)

1 – 3

Spade shortage, 1=4=4=4, 12+ HCP and 4+ controls
If playing asking bids, CAB, Beta apply

1 – 3

Club shortage, 4=4=4=1, 12+ HCP and 4+ controls
If playing asking bids, CAB, Beta apply

1 – 3NT

Solid running 7 or 8 card suit (opener's right to play in NT)

1 – 4

Diamond shortage, 4=4=1=4, 4+ controls and 12+ HCP
If playing asking bids, CAB, Beta apply

1 – 4

Heart shortage, 4=1=4=4, 4+ controls and 12+ HCP
If playing asking bids, CAB, Beta apply

 

Auctions after 1 – 1 (Negative Response)

1 – 1

1/

Usually 5+ card suit (could be 4=4=4=1 or 4=4=1=4), 5+ LTC

Non-forcing

1 – 1
1NT

16-19 HCP, balanced
Non-forcing, responder "systems on": Stayman, Jacoby, Texas, 4 Suit Transfers

1 – 1
2/

5+ card suit, 5+ Losing Trick Count
Non-forcing

1 – 1
2/

5+ card suit, 0-4 LTC (equivalent to 2 opener in normal systems)
Forcing

1 – 1
2NT

20-21 HCP, balanced
Non-forcing, responder "systems on": Stayman, Jacoby, Texas, 4 Suit Transfers

1 – 1
3/

6+ card suit, 0-3 LTC
Forcing

1 – 1
3/

6+ card suit, 0-3 LTC
Forcing

1 – 1
3NT

24-26 HCP, balanced, responder "systems on": Stayman, Jacoby, Texas, 4 Suit Transfers

1 – 1
4/

8+ card suit, above NAMYATS 4/ opener

 

Auctions after 1 – 1; 1 (non-forcing)

0-3 Dist Pts

Pass

4-5 Dist Pts

Raise denomination (suit or Notrump), or bid Spades with 4+

6-7 Dist Pts

Jump raise denomination (suit or Notrump)

6-7 Dist Pts

5+ and no support, bid new suit

 

Auctions after 1 – 1; 1NT (non-forcing 16-19 HCP)

1   – 1
1NT – 2/

0-6 Dist Pts, transfer and Pass (unless opener super-accepts)

1   – 1;
1NT – 2;
3

1 - 1;
1NT - 2NT;
3

 


Four Suit Transfers (stronger hand plays), otherwise use 2 to invite

 

1   – 1
1NT – 2

Stayman with 6-7 HCP, however responder may not have a 4 card major; opener responses:
2     = 16-17 and no major
2/ = 16-17 with major (up the line)
2NT   = 18-19 "bad" and no major
3     = 18-19 with major/s, responder puppets to 3, opener shows major
3     = 18-19 "good" with no major, responder normally bids 3NT

 

 

 

 

Jackson-Kokish Relay

An alternative opener Notrump bidding response, conserving bidding space and allows other uses for opener's 2NT opening bid (as Unusual Notrump)
 
1 - 1;
1 - 1;
1NT
After responder's 1 negative response, opener's 1 forces responder to bid 1.  Using this approach, opener's 1NT second rebid shows 19-21 points
   
1 - 1;
1NT
Opener's direct 1NT rebid continues to shows 16-18 points
   
1 - 1;
1 - 1;
2NT
Opener's 2NT rebid after relay shows 25-27 points
   
1 - 1;
2NT
Opener's 2NT direct rebid shows 22-24 points

Note: some players use other different treatments

 

 

1 – Positive Response; Opener Rebids
(all game forcing)

1 – 1/
1NT

16-19 HCP, balanced and no support
If playing asking bids, Beta responses

1NT – 2/
2NT

16-19 HCP, balanced and no support
If playing asking bids, Beta responses

1 – 1/
2NT

20-21 or 24+ HCP ("Good-bad"), balanced and no support
If playing asking bids, Delta responses

1 – 2/
3NT

20-21 or 24+ HCP ("Good-bad"), balanced and no support
If playing asking bids, Delta responses

 

 

1         – 1//2/
Non NT – Alpha

Alpha Cuebid (Support Asking Bids), off when responder bid is above 2.  Steps based on controls:

1st = 0-3 controls and J x x or less
2nd = 4+ controls and J x x or less
3rd = 0-3 controls and Q x x or above
4th = 4+ controls and Q x x or above
5th = 4+ controls and Q x x x or above
(some play jump responses show 0-1 trump support for opener and either 5-5 or longer 2 suited hand or broken 7+ card suit if rebid

 

 

 

1     – 1/
2/ – TAB

Trump Asking Bid (TAB) - Steps based on trump length & honors:

1st = 5+ trump with 0 of top 3 (AKQ)
2nd = 5+ trump with 1 of top 3
3rd = 5+ trump with 2 of top 3
4th = 6+ trump with 1 of top 3
5th = 6+ trump with 2 of top 3
6th = 5+ trump with AKQ

Repeat TABs also possible to show specific honors
If playing asking bids, opener may TAB after Alpha response


Note – CABs are only on after TABs
 

1     – 1/;
2/ – any;
New Suit < 5

Control Asking Bid (CAB) about new suit.  Steps based on controls:
Note - others reverse responses (slow shows)

1st = No controls, J x x or worse
2nd = 3rd round control, Q or xx
3rd = 2nd round control, K or x
4th = 1st round control, A or void
5th = AK or AQ
Repeat CAB asks shortage/strength (1st = short, 2nd = honor/s)

If playing asking bids, CABs on after TAB, Alpha, or Unusual Positive

1     – 1/;
2/ – any   ;
New Suit 5+

Compressed Control Asking Bids (CAB) about new suit.  Steps based on controls:
Note - others reverse responses (slow shows)

1st = No controls, J x x or worse
2nd = 2nd round control, K or x
3rd = 1st round control, A or void

1 – 2/

Same treatment as majors described above


Optional Beta Asking Bids, used when partners do not have a suit fit
 

1   – 1NT;
2NT – Beta

1 – 3;
3 – 3;
4 – Beta

1 – 4;
4 – Beta

Beta Cuebid, responder rebids show controls:

1st = 0-2 controls (or 4 if prior Unusual Positive)
2nd = 3 controls (or 5 if prior Unusual Positive)
3rd = 4 controls (or 6 if prior Unusual Positive)
4th = 5 controls (or 7 if prior Unusual Positive)

If playing Beta, on after TAB, Alpha, or Notrump response


 

 

1 – positive
New Suit


Opener suit bid is Natural, 5+ card suit

If playing Alpha Asking Bids, responder steps based on controls:

1st = 0-3 controls and J x x or less
2nd = 4+ controls and J x x or less
3rd = 0-3 controls and Q x x or above
4th = 4+ controls and Q x x or above
5th = 4+ controls and Q x x x or above
(some play jump responses show 0-1 trump support for opener and either 5-5 or longer 2 suited hand or broken 7+ card suit if rebid

1 – 1NT
2

Stayman, responder rebids: (transfer approach, stronger hand plays)
FYI – Stayman may only be shape-asking (not promising majors)
2   = 4 and 8-10 HCP (may have Spades)
2   = 4 and 8-10 HCP
2   = 8-10 HCP without 4 card major
2NT = 11-13 HCP with 4333 shape
3   = 11-13 HCP with Clubs and another 4 card suit
3   = 11-13
HCP with 4 Diamonds and 4 Hearts
3   = 11-13
HCP with 4 Hearts and 4 Spades

3 = 11-13 HCP with 4 Spades and 4 Diamonds
3NT = 11-13
HCP and poor 5 card suit
Note – Precision players have further rebids not described here

1 – 1NT
2//

Natural
(various Precision follow-up treatments: natural, Support or Suit AB)

1 – 1NT
2NT

Artificial, shows 5+ Clubs (some Precision play natural)

1 – 2NT
3

Baron, bid 4 card up-the-line (some Precision play SABs)

1 – 2NT
3//

1         – 2NT
3// – Suit AB

5+ card suit natural


Suit Asking Bid: steps showing trump support for opener:

1st = 2-3 trump, no honors
2nd = Doubleton honor
3rd = Tripleton honor
4th = Doubleton, 2 honors
5th = Tripleton, 2 honors
6th = 4 trump

1 – positive
Jump Suit

Natural, 5+ card suit, showing extra length and values.

If playing Delta Asking Bids, responder shows Aces:

Lowest suit = Ace in named suit, may have additional Aces
Skip suit = Possess Ace, missing Aces in skipped suit/s
Notrump = No Aces in suits skipped
Cheapest level trump suit = No Aces


1 – positive;
 ...  – ...;
Quantitative
Jump Notrump bids by opener are Quantitative

If playing Beta Asking Bids followed by signoff attempt, responder may make Quantitative Notrump raise as slam try

  

Interference over 1
(Mathe, two-suited systems: CRASH, DONT, SET-SCRew, etc)

General Approach
P = 0-4, 1 = 5-7. 1M = 8+, X = 5+ T/O, NT = 8-13 stoppers, Unusual versus Unusual, XX = GF

1 – (X) – P

0-4 HCP

1 – (X) – 1

5-7 HCP

1 – (X) – XX

Game Forcing, usually balanced

1 – (X) – 1

5-7 HCP

1 – (X) – 1NT

8-13 HCP and stoppers if Double shows majors

 

1 – (1x) – P

0-4 HCP or a Trap Pass
Note – if Trap Pass and opener Doubles, psyche overcaller will usually flee

1 – (1x) – X

5+ HCP or 5-8 unbalanced
1 round forcing unless opener rebids 1NT

1 – (1X) – 2x

Game Forcing, no stopper (ala Western Cuebid)


If opponents' 1NT shows minors, use Unusual Versus Unusual type treatment
 

1 – (1NT) – X

Moderate HCP, ability to penalize at least 1 suit

1 – (1NT) – 2/

5+ Hearts/Spades, game forcing

1 – (1NT) – 2/

5+ Hearts/Spades, non-forcing

 

1 – (2x) – X

6-8 HCP, any shape (Responsive Double)
1 round forcing unless opener rebids 2NT

1 – (2x) – 2y

5+ card suit, game forcing

1 – (2x) – 2NT

8-10 or 14+ (“good-bad”) with stoppers

1 – (2x) – 3NT

11-13 with stoppers

 

1 – (3x) – X

Game Forcing

1 – (3x) – 3y

5+ card suit, game forcing

1 – (3x) – 3NT

8-11 HCP with stoppers

 

1 – (4x) – X

“Cards” (defensive values)

 

1 - (P) -1 - (1/)
P

16-18 HCP, balanced

1 - (P) - 1 - (1/)
X

Takeout

1 - (P) - 1 - (1/)
1NT

17-19 HCP, stopper

1 - (P) - 1 - (1/)
2NT

20-21 HCP, stopper

1 - (P) - 1 - (1/)
2/

19+ Dist. Pts., cuebid lacking stopper


If opponents' 1NT shows minors
 

1 – (P) – 1 – (1NT)
P

16-18 HCP, balanced

1 – (P) – 1 – (1NT)
X

Penalty oriented

1 – (P) – 1 – (1NT)
2/

Hearts/Spades, extra values (Unusual Versus Unusual)
Forcing 1 round

1 – (P) – 1 – (1NT)
2/

16-18 HCP, Hearts/Spades
Non-Forcing

1 – (P) – 1 – (1NT)
2NT

Upper 1NT values, stoppers in minors

1 – (P) – 1 – (2NT)
2/

Hearts/Spades, extra values (Unusual Versus Unusual)
Forcing 1 round


If opponents' Double shows Diamonds
 

1 – (P) – 1 – (X)
P

16-18 HCP, balanced

1 – (P) – 1 – (1NT)
1NT

17-18 HCP, Diamond stopper

1 – (P) – 1 – (1NT)
2///, etc

Precision “systems on”, ignore opponent’s Double

1 – (P) – 1 – (2x)
P

16-18 HCP, balanced

1 – (P) – 1 – (2x)
any

18+ HCP


Opener Doubles – general approach
 

1 – (2x) – X – (3x)
X

Takeout

3rd Double

Penalty

2nd Double

Penalty if responder’s Double was Penalty

 

1 - (P) - 1 - (1/)
P

16-18 HCP, balanced

1 - (P) - 1 - (1/)
X

Takeout

1 - (P) - 1 - (1/)
1NT

17-19 HCP, stopper

1 - (P) - 1 - (1/)
2NT

20-21 HCP, stopper

1 - (P) - 1 - (1/)
2/

19+ Dist. Pts., cuebid lacking stopper

 

PRECISION BIDDING IN BRIDGE
Courtesy of Mark London

Notes: * means not specified in simplified version.
# means specified in simplified version.
@ means specified in Goren's version.
! means not specified in Goren's version.

         Count distribution points only when supporting partners suit. A= 2 controls, K= 1 control

1. 1: 16 or more, 15 with 5-5 or 14 with 6-5
      Responses:
      a) NEGATIVE: 1: 0-7 or (* Impossible negative (4441) 8 pts)
                 1) 1NT: 16-18 balanced
                           Pass: 0-6 balanced
                           2: 6-7 stayman
                                 ! 2: No major 16-17
                                 ! 2NT: No major 18
                           2/2/2: 0-5 unbalanced, signoff
                           Jump to 3 of a suit: Impossible negative, singleton in suit bid
                 2) 2NT: 19-21 balanced
                           3: stayman or Impossible negative
                           3/3: 5 carder, forcing
                           3NT: sign off
                           4 of a suit: natural, long suit
                           5 of a minor: game, signoff
                 3) 3NT: 24-26 (#25-27)
                 4) Jump in a suit: 22, good 5 carder suit or freak hand with 9 winner.
                           With 4441 bid lowest suit.
                           # Treat like strong 2 bid, min NT=  negative response,
                           #  raise shows some values.
                           min NT: 0-3 doubleton support
                           raise: 0-3, 3 card support
                           New suit: 4-7 min 4 carder (avoid with weak suit)
                           Jump raise: 4-7, 3 carder support
                           Jump new suit: Impossible negative
                           Jump NT: Impossible Negative in opener's suit
                 5) Non Jump in suit bid: 5 carder minor or 4 carder major.
                        With both, bid 4 card major unless very weak.
                        Pass: 0-4, 2 card support
                        Raise: 2-4, 3 card support
                        min NT: 5-7, no 5 carder
                        new suit: 5-7, 5 carder
                        Jump Raise: 5-7 4 card support
                        Jump new suit: Impossible negative
                        Jump NT: Impossible Negative in opener's suit
     * b) CONSTRUCTIVE: 2/2: 4-7, 6 carder with 1 top honor 7 carder with J
     * c) CONSTRUCTIVE: 3/3/3/3: 4-7, 7 carder or J to 8
            After a CONSTRUCTIVE response
                 Pass: No chance of game
                 Game: sign off
                 2NT: suit fitting. asking for singleton
                        Rebid: no singleton
                        New suit: singleton
                 New suit: Forcing
                        Raise: 3 card support
                        new suit: 2 card or less, side values in suit bid
                        Rebid: minimum, no 3 card support
                 3NT: maximum, no 3 card support
                 Raise: Inviting
                 Pass: minimum
                 Game: maximum
       d) POSITIVE: 1/1/2/2: 8 points, 5 carder. With 11 points or more and at least 4 controls, jump at your next response (unless you have a balanced hand and would go past 3NT).
                 Raise: TAB (see below) (#3+ card support min)
                 New suit: 5 card+
                        Responder bids as follows with 8-10 pts or 0-3 controls
                        raise: 3+ card support
                        New suit: 4+ cards, denies support
                        NT: denies support or good need suit
                        rebid suit: 6+ cards, prefer rebidding a major suit to bidding or raising a minor suit
                        With 11+ pts and 4+ controls responder bids similarly, but with a jump, but not if bid passes 3NT.
                        NT response: no 5 card suit (unless weak minor)
                        @ 2: exactly 8 points, no unbid 4c or longer suit
                        New suit: 4+ cards
                        rebid suit: 6+ cards, prefer rebidding a major suit to bidding or raising a minor suit
                 NT: Game forcing
                 Jump raise: 19-21 good support
                        Game: Signoff
                        New suit: Cue bid
                Jump shift: Solid 6c or longer and 19+.  May use AAB for responses.
                        Raise: min
                        NT: min with some strength in all unbid suits
                        New suit: Cue bid
                3NT: 16-18, no good 5+ card suit or 4c major, balanced
                        New suit: At least 5-5 distribution
                        4/4: 16, no good 5+ card suit, 3+ card support
       e) POSITIVE: 1NT: 8-10 balanced
                2: Stayman
                        2: no major
                        2/2: major
                2/2/2/3: 5 carder suit
                        Raise: 3 card support
                        Show major or NT
                2NT: invitational to game
                        Pass: minimum
                        3NT: maximum
                3NT: sign off, 17-18 pts, balanced
                Jump in a suit: min 19, 6 carder semi solid suit
                4NT: invitational to 6 NT
                        Pass: minimum
                        6NT: maximum
       f) POSITIVE: 2NT: 11-13 balanced or more than 15
                3: stayman
                        With greater than 15, respond:
                        4 with 4c
                        4 with 4c , no 4c
                        4 with 4c , maybe 4c
                        4 with 4c , no 4c
                        3/3: 5 carder
                3NT: sign off
                4: Gerber
       g) POSITIVE: 3NT: 14-15 balanced
                4: modified stayman asking responder to start bidding his 4 carder starting from lowest
    # h) POSITIVE: 2-3 Impossible negative(4441) 8 pts, singleton in suit bid.

       RESPONSES AFTER INTERVENTION
       a) After Double by opponents:
                Pass: 0-7 with 4+ card
                1: 0-7 with 3 or less card
                Redouble: 8 pts, two 4 card majors
                Other calls: natural as without intervention
       b) After an overcall up to 2:
                Pass: 0-4-4
                double: 5-8 pts, no 5c suit
                suit bid: 5-8 pts, 5c suit
                jump suit bid: 5-8 pts, 6c+ suit
                min NT: 9+, 5c+ suit, unbalanced
                jump NT: 9-11 balanced, stopper in opponents suit
                3NT over a 1 level overcall: 12-14, stopper in opponents suit
                Cuebid: 9+ no good 5c suit, no stopper in opponents suit
NOTE: Many play 1NT over a 1 level overcall as normal 8-10 pt balanced and stopper, and use cuebid instead.
       c) After an overcall greater than 2:
                double: Penaltyty
                3NT: 9-12, 1 good stopper
                Suit: Good 5c+, probable game
                Cuebid: Strong takeout

       After a POSITIVE suit response,
       Raise of that suit is TRUMP ASKING BID called TAB.
                No top 3 honors: 1st step, 5+ carder
                1 top honor=2nd step 5 carder
                2 top honor=3rd step, 5 carder
                1 top honor=4th step, 6 carder
                2 top honors=5th step, 6 carder
                3 top honor=6th step, 5+ carder
      Jump shift=19pts, semi solid 6 carder with max 1 top honor missing this is ACE ASKING BID (AAB)
                Cheapest NT: No top honor, no side Ace
                single raise: top honor in openers suit, no side Ace
                New Suit: No top honor, Ace is sut bid
                Jump in new suit: Top honor in openers suit, side A in suit bid
                Jump in NT: No top honor, 2 side Aces
                Jump raise: Top honor, 2 side Aces
      Ater opener has applied TAB or AAB, any suit bid is CONTROL ASKING BID (CAB).
                1st step: 3 or more low cards (No control)
                2nd step: Doubleton or Q (3rd round control)
                3rd step: Singleton or K (2nd round control)
                4th step: void or Ace (1st round control)
                5th step: AK or AQ (1st and 2nd round control)
                        Opener can then rebid the suit to find out if control is honor or ruffing.  (Goren omits this, but it was in original precision and is included in other versions.) The replies are:
                        1st step: ruffing
                        2nd step: honor
      TAB and CAB after intervening bid by opponents:
                1st step: Double
                2nd step: Pass
                3rd step: next higher bid .......

2. 1: 11-15, min. 2 carder diamond (@ 4 cards).
      With 11 HCP don't bid with 4333 or 4432 without a major, or if strength only in the short suits.
      a) Pass: 0-7 (although you might bid with a max and long suit)
      b) 1: 8-15, 4 carder. With both bid first, with both 5 carder 1st. Bid 4 card major even if you have longer minor.
             11-13:
                Raise with 4 card support
                bid 4 carder over
                Rebid 6 carder
               1NT balanceded
                bid 4 or 5 carder minor
            14-15:
                Jump raise with 4 card support
                bid 4c+ good new suit above 2
                Jump rebid 6 carder
                Jump to 3 with 5-5
                Jump to 2NT
      c) 1NT: 8-10 balanced
      d) 2NT: 16+ balanced (# 11-13 balanced) responses:
                3 unbalanced min
                        3 asks to show 4c major
                3 balanced max
                3NT balanced min
                new suit unbalanced max
      e) 3NT: 14-15 balance, 4 card major (# 14-16)
      f) 2: 11, suit, no 4 card major
                Opener to show point range and stopper in Major suits
                       11-13                      14-15
                NO stopper  2               3
                stopper     2               3
                stopper     2               3
                , stopper 2NT             3NT
      g) 2: * 11-15, 4 card support, no major
                 Opener to show point range and stopper in Major suits same
                 as above except 3 at 11-13 no stopper
                 # 8-10, 4 card support, no major
      h) Jump in a new suit, 16+ 4 card major 5 carder good suit
                 raise: min 3 carder support
                 3NT: min balanced, 2 card support
                 New suit or 3: min unbalanced, max doubleton support
                 2NT: maximum balanced
                         3NT: balanced minimum
                         3: unbalanced minimum
                         3: balanced maximum
                         new suit: unbalanced max
      i) 3: * Pre-emptive, 5 card support
                # 11-13, 4+ card support

      RESPONSES AFTER INTERVENTION
      Double:
                Redouble: 11 or more
                Other: natural as without intervention
      Overcall:
                Double at 2 level: one 4 card major
                Double at 3 level: for penalties
                Cue Bid: min 11, opener bids good 4c side suit

3. 1: 11-15, 5 carder.  Bid longer minor first unless weak hand.
      Note: : Goren specifies that game try bids are help asking bids in precision, i.e. looking for support in that suit.  More common is game tries showing long suit, although they are very similar.
      RESPONSES (NO INTERVENTION)
      a) Pass: 0-7 no game, poor support
      b) Single raise: 8-10, 3 card support
                1) pass with minimum
                2) new suit with max
      c) Jump Raise: 11-13, 3 carder support (# Qxx or better)
      d) Triple Raise: max 10 points, 14-15 with distribution, 4 carder
      e) Double Jump in new suit: 11-15, 4 card support void or singleton in suit
      f) New suit without jump: 1 over 1 8-15, 2 level response requireses 11 (less with very good suit). 2 shows at least 5 cards.
                Opener to show 11-13 or 14-15
                       11-13: (#11-14)
                 1) raise 3 card support
                 2) Rebid 6 carder
                 3) min NT 5332
                 4) bid new suit, 4 carder at 2 level
                 5) Rebid 5 card suit
                          After any of the above, only the following bids by responder are forcing:
                          1) Jump in new suit
                          2) new suit at 3 level
                          3) new suit after 2/1 response
                          4) Jump raise of opener's suits after 2/1
                       14-15: (#good 14 - 15)
                 1) Jump Responders major with 3 card suport
                 2) Jump in own good 6 carder
                 3) new suit (good, at least KQxx) at 3 level
                 4) Jump to 3NT
                 5) Raise Responders minor to 3 level with 3 card support
      g) 1NT: 8-15 forcing, no good suit, no support
                 1) 11-13: Rebid own suit
                                 Bid 2nd lower 4 carder
                                 3 carder minor if necessary
                 2) 14-15: Bid 2nd higher suit at 2 level
                                 raise to 2NT
                                 Bid new good suit at 3 level
                                 Jump rebid own 6 carder
      h) 3NT: 14-15 points, good 3 card support (# 14-16, denies 3 card support)
      i) Jump in new suit: 16 with good 5 carder
                 1) raise with 3 carder
                 2) poor support min NT
                 3) show good 4 carder with unbalanced hand
                 4) rebid 6 carder
      j) Jump to 2NT: 16 points, 3 card support, no good 5 carder (# 11-13 points, denies 3 card support)

      RESPONSES AFTER INTERVENTION
      a) After Double by opponents:
                 1) raise to 2,3,4: max 7 pts, preemptive
                 2) 1NT: 8-10, min 3 card support
                 3) 2NT: 11-13, min 3 card support
                 4) Redouble: 11 or more
                 5) Other calls: natural as without intervention
      b) After an overcall
                 1) Raises=natural as without intervention
                 2) 1NT: 8-10, 1 stopper
                 3) 2NT: 11-12, 1 stopper
                 4) Cuebid: 11 points, good support
                 5) Double: holding 2nd 4 carder major
                 6) Other calls: natural as without intervention

4. 1NT: 13-15 balanced, may have 5 card minor
      ! Bid 1 with a bad 13-14 and Vulnerable vs. Non-vulnerable or 3rd seat Vulnerable
      ! Bid 1 with both majors to make it easier to find a low level 4-4 fit in a major, as if 1NT-2-2-2NT, you will be forced to bid at the 3 level. Also, then the sequence 1NT-2-2major-3minor can be bid as an invite to 3NT with a long minor without a 4 card major, as opener will not return to the other major thinking you have it.

      RESPONSES (NO INTERVENTION)
      a) Pass: 0-9 balanced
      b) 2: non-forcing stayman 8-11 or weak hand and short in . (#  10-11 or weak with long , next bid 3)
                 1) 2: no major
                 2) 2: , see above)
                 3) 2: major
      ! A suit rebid by responder now shows at least 5 cards.  A minor suit rebid usually shows at least 6 and does not guarantee a 4 card major, invite to 3NT.
      c) 2: 12 forcing stayman
                 1) show 4 card major, first.
                       ! 2NT asks to show 4+ card minor, or bid 3NT if none
                 2) 5 card minor
                 3) 2NT
                       ! 3 asks to show shape:
                             ! 3=3343, 3=3244, 3NT=3334
      d) 2/3/3: signoff, long suit no game
      e) 3: 13, 5 carder.
      ! With 17 and minor suit strength bid 2 first to investigate minor suit slam if opener has 5 card suit
                 1) 3NT: max doubleton support
                 2) Raise: 3 card support min hand
                 3) Cuebid: 3 card support, max hand
      f) 2NT: 10-11 balanced
      g) 3NT: 12-17 balanced
      h) 4NT: 18-19 balanced
      i) 6NT: min 20, balanced
      j) 4: Gerber Ace asking

      RESPONSES AFTER INTERVENTION
      After Double:
                 Pass: asks opener to rescue himself
                 Redouble: 8 or more (@ 10)
                 2 level bid: 0-7 signoff (# 2 = stayman)
      After Overcall:
                 Double: penalties
                 suit: sign off
                 cuebid: Game force Stayman
                 3: 5 card, game force

5. 2: 11-15, 6 cards or very good 5 cards with other 4 card suit (except with singleton/void in which case bid 2).
      ! With a bad 6 carder, bid 1NT with 13-15 pts and 3-2-2 and stoppers in other suits. With a bad 6 carder, 3, and 2-2 in majors, bid 1. Don't bid a bad 6 carder otherwise unless you have < 2.

      RESPONSES (NO INTERVENTION)
      a) Pass: 0-7
      b) 2: 11 pts, usually looking for 4-4 major fit, can be bid with less points with support and/or strength in the major.
                      11-13:
                 2: side suit 4 or 5 carder
                 2NT: 6 carder , 2 side suits stopped
                       3: stoppers in suits
                       3: and stopped
                       3: and stoppeded
                       3NT: stopped
                 3: 6 carder , 1 side suit stopped
                       3: stopper in suit
                       3: stopped
                       3 stopped
                       3NT: : stopped
                 3: 6 carder , 5 carder
                       14-15:
                 3: side suit
                 3NT: solid 6 carder r , no 4c major
                 4: Broken 6 carder suit, highly unbalanced
       c) 2: 8-10, 5 carder suit, not forcing
                 3: Signoff
                 raise: invite
                 2NT: invite, poor support
       d) 2NT: 11-12 balanced no major (# 11-13)
                 pass or 3: minimum
                 3NT or new suit: Maximum
       f) 3: 8-10 points, 3 card support, no 5 card major, not forcing
                 Pass: 11-13
                 3NT: 14-15
       g) 3/3: 14 pts, 5 carder
                 11-13: Raise with 3 card support or 3NT
                 14-15: Cue bid Ace in the cheapest suit
       h) 3NT: 14-16 balanced

       RESPONSES AFTER INTERVENTION
       a) After Double:
                 Redouble: 11 pts, penalize later
                 Other calls: as without intervention
       b) After overcall at 2 level:
                 Double: No penalties, opener to bid major suit if any
                 @ 2NT: conventional, in replacement of original 2 relay
                       11-13: 3
                       14-15: Cuebid in opponents suit, stopper
                       second suit: natural
       c) After overcall at 3 level:
                 Double: for penalties
                 Other calls: natural
      
6. 2: 11-14, distribution: 4414 4405 3415 or 4315
       Responder should ignore strength in suit (except for A) unless planning to play in NT. Opener should discount singleton K or Q of when opening with 11-12.
       a) Pass: 0-10, 6 carder diamonds
       b) 2/3: 0-7 sign off
       c) 3: 11-13, semisolid 6 carder
       d) 3NT: 11-13, solid 6 carder suit
       e) 3: 5-7 points, 5 carder suit, no wasted value in
                 Pass: minimumum
                 4: maximum, void in
       f) 2NT: 8 points, opener to define his hand
                 3: 3-4-1-5
                       3: opener to define his hand
                             3: minimum
                             3: maximum
                 3: 4-3-1-5
                       3: opener to define his hand
                             3: minimum
                             3NT: maximumum
                 3: 11-13, 4-4-1-4
                 3: 14-15, 4-4-1-4
                 3NT: 14-15, 4-4-1-4 ( (=K or A)
                 4: 11-13 4-4-0-5
                 4: 14-15 4-4-0-5
       g) game: Signoff

       ! RESPONSES AFTER INTERVENTION
       a) After Major Overcall:
                X: Penalty. Openers bids 3NT with 3 cards in suit, else pass
       b) After X showing :
                XX: negative, 11 pts, game forcing
       c) After Overcall:
                X: Penalty
                New suit: not forcing
                Cue bid: looking for controls
       d) After X showing values:
                XX: Long suit
                2: weak hand, 4+ carder
       If responder and RHO passes, opener bids:
                XX: shows 4414
                2: 3415
                2: 4315
                3: 4405 min
                3: 4405 max
       e) After pass through 3 response followed by an overcall, opener must pass since partner's strength unknown.
       f) After 2NT Response followed by a Major overcall
                Pass with 3c
                X with 4c
       g) After 2NT Response followed by a overcall
                Pass: 4144
                X: 4405
                Major: shows 4 cards.

7. 2: 8-10, good 6 carder (# 5-10)
       Avoid with a 4c other major.
       a) Pass: no game, no fit
       b) Raise to 3 or 4: sign off
       c) New suit: forcing
                Raise: 3 card support
                rebid own suit: forcing
       d) 2NT: conventinal
                opener bids suit with singleton or void
                Rebid own suit

8. 2NT:22-23 balanced
       Pass: 0-3 balanced
       3: 3 pts, stayman
       3: Jacoby transfer to 3 holding minimum 5 carder
       3: Jacoby transfer to 3 holding minimum 5 carder
                After transfer is accepted, responder can then bid:
                      3NT: opener chooses between 3NT and 4
                      Game in major: 6 carder
                      new suit: cuebid and slam try
                      3NT: signoff, 4 points, no major, balanced
                      4: Gerber Ace asking bid
                      4NT: Invitational to 6NT, 10 pts, no major

9. 3/3/3: 6-10, little side strength, penalty not more than 500 if doubled
     Responder is master and bids according to his holding and  vulnerability as opener has already declared his winners

10. 3NT: 27-29 balanced

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     Goren recommends the following for defensive bidding, but it is not an essential part of Precision, so any overcall system can be used.

     DEFENSIVE BIDDING AFTER SUIT OPENING

     a) Simple suit Overcall: 11-15 pts, 5 carder, at least KQ
     b) Jump suit overcall: Preemptive like original
     c) 1NT: balanced 16-18 At least 1 stopper
                2: non-forcing stayman
                2:/2: signoff
                2NT/3NT: natural
                Jump in new suit below game: natural and forcing
     d) Double: 13 pts, support in all other suits
                suit: 0-7 pts
                jump suit: 8-10 non forcing
                1NT: 8-10 balanced, 1 stopper
                Pass: solid 5 carder trump with KQJ10 or better asking partner to lead trumps
     f) Cuebid: 14 pts, two suiter 5-5
     if responder does not bid one of the two suits, again cuebid

     DEFENSIVE BIDDING AFTER 1NT opening
     a) Double: balanced, same strength as openers NT
     b) 2: 5-5 minors
     c) 2: 5-5 majors
     d) 2: natural, very good 6 carder suit

 

ASKING BIDS

Alpha Cuebid (Support Asking Bid) - A control asking structure associated with the Precision bidding system.  Alpha asking responses are typically initiated by the Big Club opener's positive suit rebid after responder's positive initial response, as:

  1 1, 1, 1NT, 2, 2
  New Suit rebid, Alpha ask Alpha response

Alpha response steps are:

Step

Meaning

1st

0-3 controls, less than Q x x trump support

2nd

4+ controls, less than Q x x trump support

3rd

0-3 controls, Q x x or better trump support

4th

4+ controls, Q x x or better trump support

5th

4+ controls, Q x x x or better trump support

 

 

Beta Cuebid - A control asking structure associated with the Precision bidding system.  Beta asking responses are typically initiated when responder makes a positive response to opener's Big Club opener, with a subsequent Notrump rebid by partner.

  1 1NT
  2NT  - Beta ask Beta responsese
     
  1 1/1, 2/2
  Notrump - Beta ask Beta response

Beta response steps are:

Step

Meaning of Beta Response

1st

0-2 controls

2nd

3 controls

3rd

4 controls

Note: When responder's first bid promises 4+ controls, as 3 or other Unusual Positive responses, the Beta first step response shows 4 controls, second shows 5 controls, etc.

 

 

TAB - Trump Asking Bid (Gamma Bid) - an acronym associated with "Big Club" (Precision) and similar systems. The convention, typically used in a game forcing auction with an agreed trump suit below game, queries partner for the attributes of their trump suit. Example:

1 - 1;
2 - ?

A typical response is:
 

Step

Meaning

1st

No top honor, 5+ trump

2nd

1 top honor, 5+ trump

3rd

2 top honors, 5+ trump

4th

1 top honor, 6+ trump

5th

2 top honors, 6+ trump

6th

3 top honors, 5+ trump

Many players also play repeated Trump Asking Bids, where asker's trump rebid queries responder for further clarification of holdings (two methods are shown here):

Responder's
Initial Bid

Method 1
(fast shows)

Method 2
(slow shows)

0 Honors

Steps: 5, 6, 7

Steps: 7, 6, 5

1 Honor

Steps: Q, K, A

Steps: A, K, Q

2 Honors

Steps: KQ, AQ, AK

Steps: AK, AQ, KQ

 

 

Suit Asking Bid (SAB) - A control asking structure associated with "Big Club" (Precision) and similar systems.  The convention, typically used in a slam invitational sequences without a trump fit.  Example:

  1 2NT
  3//
Suit Asking Bid
?
SAB Response

Suit Asking Bid responses include:

Step

Meaning

1st

2-3 trump little (no honor)

2nd

Doubleton with honor

3rd

3 with honor

4th

Doubleton with 2 honors

5th

3 with 2 honors

6th

4 trump

 

 

Delta Asking Bid - A control asking structure associated with "Big Club" (Precision) and similar systems.  The convention, typically used in a game forcing auction after the Big Club opener makes a jump bid response (bypassing other possible asking bids by responder), asks responder to cuebid Aces up the line.  Example:

  1 1//NT/2/2
Positive Response
  Jump Suit
Delta Asking Bid

Delta Response

Delta responses include:

Responder's Bid

Meaning

Lowest suit

Possess Ace, may have additional Aces

Skip suit bid

Possess Ace, missing Ace/s in suits skipped

Notrump

No Aces in suits skipped

Cheapest level trump bid

No Aces